Information Edit

Number No.445
Type Dragon/Ground
Abilities Sand Veil, Shed Skin, Sand Force
Rarity Legendary
Access route Hunting grounds
Capture method Ultra ball or type specific ball
Nature recommendation Bigoted, Optimistic
Item recommended Life Orb
Moveset recommended Dragon Claw, Swords Dance, Earthquake, Stone Edge/Rock Slide
Ability recommended Sand Veil, or wait for Sand Force on Mega Form

RV Edit

HP 108
Physical attack 130
Physical defense 95
Special attack 80
Special defense 85
Speed 102
Total RV 600

Attributes Edit

Height 1.9M Body weight 95KG
Ability to rank - Flash no
Character To be added Initial star ☆ ☆ ☆
Star upper limit ☆ ☆ ☆ ☆ ☆ Sale price To be added

Moves Edit

Learning level Skill name Attributes classification power Accuracy Skill Despription
0 Fire Fang Fire physical 65 95 Fire Fang deals damage and has a 10% chance of burning the opponent. It also has a 10% chance of causing the target to flinch, if the user attacks before the target.
0 Tackle Normal physical 50 100 Tackle deals damage and has no secondary effect.
5 Sand Attack Ground physical 0 100 Sand Attack decreases the target's accuracy stat by one stage.
9 Dragon Rage Dragon Physical 1 100 Dragon Rage always inflicts exactly 400 HP (?) damage if it hits. It has no secondary effects and does not take weaknesses or resistances into account; however, it does not ignore type immunity.
12 Sandstorm Rock Status 0 101 When this move is used, a sandstorm will brew. This effect will last for 5 turns. This clears any other weather and is usable when the weather is sandstorm.

All Rock-type Pokémon have their Special Defense raised by 50% for the duration of the sandstorm. Also, if a Smooth Rock is held when Sandstorm is used, its duration is lengthened from 5 to 8 turns.

Pokémon with the Sand Rush Ability have their Speed doubled, while Pokémon with Sand Force get a power boost of 30% for their Rock-, Ground- and Steel-type moves. Both of these Abilities grant an immunity to Sandstorm's damaging effect.

If heavy rain, extremely harsh sunlight, or a mysterious air current is present, the move will fail.

15 Take Down Normal Special 90 85 Take Down does damage, and the user receives recoil damage equal to 25% of the damage done to the opponent.
19 Sand Tomb Ground Status 35 85 Traps the opposing Pokemon for 2 - 5 turns, inflicting 1/16 of the target's maximum HP as damage every turn. The target is prevented from switching out during the duration or until the move Rapid Spin is used.
28 Slash Normal Status 70 100 Slash deals damage and has an increased critical hit ratio.
33 Dragon Claw Dragon Physical 80 100 Dragon Claw inflicts damage and has no secondary effect.
40 Dig Ground Status 60 100 On the turn that Dig is selected, the user will dig underground, where the only attacks it cannot avoid are Bide, Swift, and Transform. On the following turn, Dig will do damage, PP will be deducted from it, and it will count as the last move used. Once Dig is selected, the user will not be able to switch out until it is disrupted or fully executed.

If Dig is not fully executed, PP will not be deducted from it, and it will not count as the last move used.

While underground the user receive twice the damage from Earthquake and Magnitude unless the user is immune to Ground attacks.

If a Power Herb is held by the user, Dig can be executed in one turn.

48 Crunch Dark Physical 80 100 Crunch does damage and has a 20% chance of lowering the target's Defense stat by one stage.
55 Dragon Rush Dragon Physical 100 75 Dragon Rush inflicts damage and has a 20% chance of causing the target to flinch.