Dark Moves Edit

Name Type Attributes Power Accuracy Description
Foul Play Physical Dark 95 100 The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Hone Claws Status Dark 0 - The user sharpens its claws to boost its Attack stat and accuracy.
Hidden Power


Special Dark 60 100 Strikes the target, causing damage. Hidden Power of the Dark.
Dark Void Status Dark 0 80 Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Nasty Plot Status Dark 0 - The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Quash Status Dark 0 100 The user suppresses the target and makes its move go last.
Dark Pulse Special Dark 80 100 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Night Slash Physical Dark 70 100 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Sucker Punch Physical Dark 80 100 This move enables the user to attack first. This move fails if the target is not readying an attack.
Punishment Physical Dark - 100 The more the target has powered up with stat changes, the greater the move's power.
Assurance Physical Dark 50 100 If the target has already taken some damage in the same turn, this attack's power is doubled.
Embargo Status Dark 0 100 This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
Fling Status Dark 0 100 The user flings its held item at the target to attack. This move's power and effects depend on the item.
Payback Physical Dark 50 100 The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Fake Tears Status Dark 0 100 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Snatch Status Dark 0 100 The user steals the effects of any attempts to use a healing or stat-changing move.
Knock Off Physical Dark 20 100 The user slaps down the target's held item, and that item can't be used in that battle.
Taunt Status Dark 0 100 The target is taunted into a rage that allows it to use only attack moves for three turns.
Memento Status Dark 0 100 The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
Torment Status Dark 0 100 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Flatter Status Dark 0 100 Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
Crunch Physical Dark 80 100 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Feint Attack Physical Dark 60 - The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Bite Physical Dark 60 100 The target is bitten with viciously sharp fangs. This may also make the target flinch.